But simply dive back down towards the water (be careful not to hit it, though fortunately you won’t die if you do) and you’ll recharge that meter. Speeding to your next objective can be aided by holding the left bumper, which drains your stamina. Maneuvering takes a bit of getting used to, but is really fun once you get the hang of it. Of what I've played on the new Xbox so far, The Falconeer's 120fps option is the most impressive high-framerate game I've seen. Dial it down and you’ve got a rocksteady 4K at 60fps. It’s glass-smooth no matter how much you whip the camera around, even in the most heated of battles, and it still hits 1800p in this mode. The stylized graphics probably won’t blow you away on the Series X, but of what I’ve played on the new Xbox so far, The Falconeer’s 120fps option is the most impressive high-framerate game I’ve seen I wish I could properly show it to you on this video. You can upgrade your Warbird along the way, too, with mutagens that up its stats while you level up as its pilot. You’re a Warbird pilot in The Great Ursee, trying to defeat the bad guys while also taking on the occasional side job. The story isn’t told through cutscenes rather, it’s dictated to you by characters in the world. The Falconeer makes a reasonable attempt at worldbuilding, but at first it’s all pretty dense. For whatever reason, games like this don’t come around too often, and as such The Falconeer feels fresh and new. They also both take place out on the high seas as well, and both give me the same exhilarating feeling in combat. But both are aerial dogfighting games where you’ll need to dive, roll, and evade your targets in spectacular fashion. ![]() And the setting is pirate-fantasy rather than an alternate-reality post-World War I. ![]() To be fair, you’re on a giant Warbird here, not in a plane, and you can’t dismount and wander around on land.
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